Clinical Trial: Impact of the Save the Shame! Game on Advanced Life Support Knowledge
Study Status: Completed
Recruit Status: Completed
Condition: Intensive Care
Study Type: Interventional
Official Title: Impact of the Save the Shame! Game on Advanced Life Support Knowledge of Nurses and Physicians in Intensive Care Medicine Settings
Brief Summary:
Gamification, listed by the European Resuscitation Council (ERC) as a learning process in its 2021 guidelines, is a new digital innovation tool that brings added value towards motivation that seems to reuse time in a creative way. The aim of this study is to evaluate the impact of the game "Save the shame!" on advanced life support (ALS) knowledge of nurses and physicians in intensive care medicine settings. This is a cross-sectional study following a mixed methodology. In its preliminary phase it follows a…
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